About Me

My research reconceptualizes young children’s play as an embodied literacy that produces action texts made with moving bodies or animation rather than print on a page or screen. Taking a critical sociocultural perspective, I study play in playrooms, classrooms, museums, and makerspaces, looking at how players interact with toys, popular media, video games, YouTube, Twitter, and other social networks. 

Current research projects include:

  • Literacy Playshop: Critical media literacy through toyhacking and digital media in PK-16 classrooms
  • Literacy and STEM learning in a Doc McStuffins museum exhibit (with Dr. Adam Maltese)
  • Design Playshop: Embodied literacies in makerspaces (with Dr. Kylie Peppler)

Books include: