Kylie  Peppler Profile Image
Kylie Peppler
Associate Professor
Faculty
W.W. Wright Education Building Room Wright Ed 4024
Phone : (812) 856-8381
Send me an e-mail
Department:  Counseling and Educational Psychology
Affiliations:  Learning Sciences , Learning & Developmental Sciences , Center for Research on Learning and Technology
My website:  http://www.kpeppler.com
 
 

ABOUT ME

Kylie Peppler is an Associate Professor of Learning Sciences at Indiana University, Bloomington. As Director of the Creativity Labs at Indiana University (www.creativitylabs.com), Peppler brings together educators, designers, artists, and learning theorists interested in constructionist and hands-on, design-based learning. Her lab focuses on computational tools and materials that support learning by leveraging youths’ interests in digital culture, design, and making. Peppler completed her Ph.D. at the University of California, Los Angeles (UCLA), studying the media arts practices of urban youth at a Computer Clubhouse in South Los Angeles. During that time, Peppler was involved in the study and development of Scratch, a media-rich programming environment, which resulted in numerous journal articles as well as a recent co-edited book titled, The Computer Clubhouse: Constructionism and Creativity in Youth Communities (Teachers College Press, 2009).

Much of her current thinking around making and interest-driven learning is highlighted in her report for the Wallace Foundation, New Opportunities for Interest-Driven Arts Learning in a Digital Age (2013), which showcases how today’s youth learn on their own time and according to their own interests through digital production tools and social media. She also collaboratively designed curricula with the National Writing Project—a four-volume series called Interconnections: Understanding Systems through Digital Designs (MIT Press)—that investigates how designing digital stories, e-fashion, e-puppetry, and videogames in and out of school can help youth connect to core systems thinking concepts emphasized in the Common Core and Next Generation Science Standards (Peppler, Gresalfi, Salen Tekinbas, & Santo, 2014; Peppler, Salen Tekinbas, Gresalfi, & Santo, 2014; Salen Tekinbas, Gresalfi, Peppler & Santo; Peppler, Santo, Gresalfi, & Salen Tekinbas, 2014).

Understandings from projects like these, in addition to several studies funded to study emerging maker communities by the National Science Foundation, the Wallace Foundation, the Spencer Foundation, the U.S. Department of Education, the John D. and Catherine T. MacArthur Foundation's Digital Media and Learning Initiative, and others have guided her current research. A primary focus of this work has been on an emerging community of makers creating computational textiles (or e-textiles)—textile artifacts that are computationally generated or that contain embedded computers like the LilyPad Arduino—which capture youths’ pre-existing interests in new media, fashion, and design while supporting learning and creativity in computer science, arts, design, and engineering. Her recent research findings indicate that introducing such novel, cross-disciplinary technologies can broaden participation, particularly by women as well as improve learning outcomes (Buechley, Peppler, Eisenberg, & Kafai, 2013; Peppler, 2014).

While the major focus of Peppler's work is on studying how new technologies support learning, she also designs new learning environments and educational applications. Most notable of these design efforts is BioSim, a participatory simulation enhanced with e-puppetry that provides a context for classroom teachers to enable embodied, first person explorations of complex biological systems (Danish, Peppler, Phelps, & Washington, 2011; Peppler, Danish, Zaitlen, Glosson, Jacobs, & Phelps, 2010). These pilot designs have been featured in a host of Do-It-Yourself (DIY) outlets, including Craftzine.com, Instructables.com and MAKE magazine and have won numerous awards within these communities.




DEGREES

  • Ph.D. Education, June 2007, University of California, Los Angeles, CA
  • B.A. Psychology, French, &
  • Studio Arts, May 2002, Indiana University, Bloomington, IN
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AWARDS

  • MEDIA COVERAGE: Indiana University Coverage of the MacArthur Grant on Systems Thinking (2010): http://newsinfo.iu.edu/news/page/normal/13104.html (Last Accessed: Oct. 6, 2010)
  • MEDIA COVERAGE: Webwise 2010 ?Imagining the Digital Future? talk highlighted: http://www.tvworldwide.com/events/webwise/100303/default.cfm"id=12058&
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  • MEDIA COVERAGE: FEATURED on Craftzine.com: LilyPad Wrist Band POV (2010) (http://blog.craftzine.com/archive/2010/03/lilypad_arduino_pov_wristband.html)
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  • MEDIA COVERAGE: FEATURED on Instructables.com: Wireless Dance Costume (2010) (http://www.instructables.com/id/Wireless-Dance-Costume/)
  • Water Bears App wins ?Best of Show? in Serious Games Competition (http://seriousgamesmarket.blogspot.com/2015/07/schell-games-awarded-best-of-show-2015.html)
  • MEDIA COVERAGE: Pegasus CommunicationS, Systems Thinking in Action Coverage of the MacArthur Grant (2010): http://blog.pegasuscom.com/Leverage-Points-Blog/bid/30132/MacArthur-Foundation-Funds-Systems-Thinking-in-Education-Project (Last Accessed: Oct. 6, 2010)
  • Awarded the "Be Great!" award for volunteer work at the Bloomington Boys and Girls Club.
  • MEDIA COVERAGE: FEATURED on Instructables.com: LilyPad Wrist Band POV (2010) (http://www.instructables.com/id/LilyPad-Wrist-Band-POV/)
  • MEDIA COVERAGE: Indiana Women in Computing (InWIC) Coverage (2010): www.education.indiana.edu/Portals/106/iepdf/January,%202010.pdf, www.cs.indiana.edu/inwic/peppler.pdf (Last Accessed: Oct. 6, 2010)
  • Media Coverage: FEATURED on Instructables.com: Programmable LilyPad EL-Wire Dress (2010) (http://www.instructables.com/id/Programmable-LilyPad-EL-Wire-Dress/)
  • MEDIA COVERAGE: FEATURED on Instructables.com: Full Demonstration of all LilyPad Components (2010) (http://www.instructables.com/id/Full-Demonstration-of-all-LilyPad-components/)
  • Nominated for the AERA Jan Hawkins Award.
  • MEDIA COVERAGE: Interview with Pegasus Communications, Systems Thinking in Action (2010): http://blog.pegasuscom.com/Leverage-Points-Blog/bid/30818/Not-Your-Old-School-Systems-Thinking-Using-New-Media-to-Learn-by-Play (Last Accessed: Oct. 6, 2010)
  • Live Interview with Paul Allison on EdTechTalk (2010): http://paulallison.posterous.com/please-join-kylie-peppler-and-several-other-t (Last Accessed: Oct. 6, 2010)
  • MEDIA COVERAGE: Featured in the Indiana University?s School of Education Annual Report (2010): http://education.indiana.edu/Portals/106/IU%20School%20of%20Education%20annual%20report%2009-10.pdf (last accessed January 2011)
  • MEDIA COVERAGE: Teachers College Record Interview highlighting ?Arts Education for a Digital Age? article (2010): www.tcrecord.org
  • Outstanding Junior Faculty Award from Indiana University (2014). The awards, presented by the Office of the Vice Provost for Research and the Office of the Vice Provost for Faculty and Academic Affairs, honor tenure-track faculty who have begun to develop nationally recognized research or scholarship programs and devoted productive time to teaching and service, but who have not yet achieved tenure.

PUBLICATIONS

  • Kafai, Y. Peppler, K. (2011). Youth, Technology, and DIY: Developing Participatory Competencies in Creative Media Production. In V. L. Gadsden, S. Wortham, and R. Lukose (Eds.), Youth Cultures, Language and Literacy. Review of Research in Education, 35(1), pp. 89-119.
  • Peppler, K. Davis, H. (2010). Arts and Learning: A Review of the Impact of Arts and Aesthetics on Learning and Opportunities for Further Research. Paper published in the proceedings of the International Conference of the Learning Sciences, Chicago, IL.
  • Peppler, K., Warschauer, M., Diazgranados, A. (2010). Game Critics: Exploring the Role of Critique in Game-Design Literacies. E-Learning, 7(1), pp. 35-48.
  • Maloney, J., Peppler, K., Kafai, Y. B., Resnick, M., Rusk, N. (March, 2008). Programming by Choice: Urban Youth Learning Programming with Scratch. Proceedings published by the ACM Special Interest Group on Computer Science Education, Portland, OR.
  • Danish, J., Peppler, K., Phelps, D. (2010). BeeSign: Designing to Support Mediated Group Inquiry of Complex Science by Early Elementary Students. Paper presented at the 9th International Conference on Interaction Design and Children, Barcelona, Spain.
  • Buccholz, B., Shively, K., Peppler, K., Wohlwend, K. (2014). Hands On, Hands Off: Gendered Access in Sewing and Electronics Practices. Mind, Culture and Activity.
  • Portowitz, A., Peppler, K., Downton, M. Lichtenstein, O. (2014). In Harmony: A Technology-based Music Education Program designed to improve childrens musical understanding, cognitive skills, and inter-cultural understanding. International Journal of Music Education, 32(2), pp. 242 260.
  • Peppler, K. (2014). Foreword. In A. Garcia (ed.), Teaching in the Connected Learning Classroom. Irvine, CA: Digital Media and Learning Research Hub. Available at: http://www.nwp.org/cs/public/print/book/teaching_in_the_connected_learning_classroom
  • Kafai, Y. Peppler, K. (2014). Transparency Reconsidered: Creative, Critical, and Connected Making with E-textiles. In M. Boler M. Ratto (Eds.), DIY Citizenship. MIT Press: Cambridge, MA.
  • Peppler, K. (2013). New Opportunities for Interest-Driven Arts Learning in a Digital Age. (Deliverable to the Wallace Foundation). Bloomington, Indiana: Indiana University.
  • Peppler, K. Kafai, Y. B. (2010). Gaming Fluencies: Pathways into a Participatory Culture in a Community Design Studio. International Journal of Learning and Media, 1(4), pp. 1-14.
  • Kafai, Y. B., Desai, S., Peppler, K., Chiu, G. Moya, J. (May, 2008). Mentoring Partnerships in a Community Technology Center: A Constructionist Approach for Fostering Equitable Service Learning. Mentoring Tutoring, 16(2).
  • Danish, J., Peppler, K., Phelps, D. Washington, D. (2011). Life in the Hive: Supporting Inquiry into Complexity within the Zone of Proximal Development. Journal of Science and Educational Technology, 20(5), pp. 454467.
  • Wohlwend, K. Peppler, K. (2013). Making in Barbiegirls Virtual World. In G. M. Boldt McArdle, F. (Eds.) Young Children, Pedagogy and the Arts: Ways of Seeing. New York, NY, Routledge.
  • Downton, M., Peppler, K., Bamberger, J. (2011). Talking Like a Composer: Negotiating shared musical compositions using Impromptu. Paper published in the proceedings of the 2011 Computer-Supported Collaborative Learning (CSCL) Conference.
  • Kafai, Y. Peppler, K. (2011). Beyond Small Groups: New Opportunities for Research in Computer-Supported Collective Learning. Paper published in the proceedings of the 2011 Computer-Supported Collaborative Learning (CSCL) Conference.
  • Kafai, Y., Peppler, K., Burke, Q., Moore, M. Glosson, D. (2010). Frbels Forgotten Gift: Textile Construction Kits as Pathways into Play, Design and Computation. Paper presented at the 9th International Conference on Interaction Design and Children, Barcelona, Spain.
  • Peppler, K. (2013). On Screen and Onstage: Interest-Driven Arts for Teens. Opera America, Fall 2013, 30-31.
  • Peppler, K. Bender, S. (2013). Spreading Innovation: Leveraging Lessons from the Maker Movement. Phi Delta Kappan.
  • Peppler, K. (2014). New Creativity Paradigms: Arts Learning in the Digital Age. New York, NY: Peter Lang Publishing
  • Kafai, Y.B., Peppler, K., Chapman, R. (Eds.) (2009). The Computer Clubhouse: Creativity and Constructionism in Youth Communities. New York, NY: Teachers College Press.
  • Peppler, K. and Kafai, Y.B. (June, 2008). Developing a Design Culture at the Computer Clubhouse: The Role of Local Practices and Mediators. Proceedings published in the 2008 International Conference of the Learning Sciences (ICLS) held at the University of Utrecht, Utrecht, Netherlands.
  • Peppler, K., Downton, M., Lindsay, E., Hay, K. (2011). The Nirvana Effect: Tapping Video Games to Mediate Music Learning and Interest. International Journal of Learning and Media, 3(1), pp. 41-59.
  • Peppler, K., Salen, K., Gresalfi, M. Santo, R. (2014). Short Circuits: Crafting E-Puppets with DIY Electronics. Cambridge, MA: MIT Press.
  • Peppler, K., Catterall, J.S., and Bender, S. (2015). Learning and achieving through the arts: A collaborative project of inner-city arts and Los Angeles Unified School District 4 (Deliverable to the U.S. Department of Education). Bloomington, IN: Indiana University.
  • Seehra, J., Verma, A., Peppler, K., and Ramani, K. (2015). HandiMate: Create and animate using everyday objects as material. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 117-124), New York.
  • Barab, S., Dodge, T., Ingram-Goble, A., Pettyjohn, P., Peppler, K., Volk, C., Solomou, M. (in press). Pedagogical Dramas and Transformational Play: Narratively-Rich Games for Education. Mind, Culture, and Activity.
  • Peppler, K. Kafai, Y.B. (2007). Collaboration, Computation, and Creativity: Media Arts Practices in Urban Youth Cultures. Proceedings published by the Computer Supported Collaborative Learning (CSCL) Conference held at Rutgers University, New Brunswick, NJ.
  • Catterall, J.S., and Peppler, K. (2007). Learning in the Visual Arts and Worldviews of Young Children. Evaluating the Impact of Arts Education: A European and International Research Symposium, Centre Pompidou, Paris.
  • Kafai, Y., Peppler, K., Chiu, G. (2007). High Tech Programmers in Low Income Communities: Seeding Reform in a Community Technology Center. In C. Steinfield, B. Pentland, M. Ackerman, . N. Contractor (Eds.), Communities and Technologies 2007 (pp. 545-564). New York: Springer.
  • Buechley, L., Peppler, K., Eisenberg, M., Kafai, Y. (2013). Textile Messages: Dispatches from the World for e-Textiles and Education. New York, NY: Peter Lang.
  • Downton, M. P., Peppler, K. A., Portowitz, A., Bamberger, Lindsay, E. (2012). Composing pieces for peace: Using Impromptu to build cross-cultural awareness. Visions of Research in Music Education, 20, pp. 1-37. Retrieved from http://www-usr.rider.edu/~vrme/v20n1/index.htm
  • Salen, K., Gresalfi, M., Peppler, K., Santo, R. (2014). Gaming the System: Designing with Gamestar Mechanic. Cambridge, MA: MIT Press.
  • Peppler, K., Wessel-Powell, C., Thompson, N., Catterall, J. S. (2014). Positive Impacts of Arts Integration on Student Academic Achievement in English Language Arts. The Educational Forum.
  • Peppler, K. and Kafai, Y. B. (June, 2008). Learning from Krumping: Collective Agency in Dance Performance Cultures. Proceedings published in the 2008 International Conference of the Learning Sciences (ICLS) held at the University of Utrecht, Utrecht, Netherlands.
  • Peppler, K. Kafai, Y. B. (September, 2007). What video game making can teach us about learning and literacy: Alternative pathways into participatory culture. In Akira Baba (Ed.), Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association (DiGRA) (pp. 369-376). Tokyo, Japan: The University of Tokyo.
  • Peppler, K. (2012). Scratch: digital art making. Child Art, 12(1), Number 42. pp. iv.
  • Peppler, K. Glosson, D. (2013). Learning about Circuitry with E-textiles in after-school settings. In M. Knobel C. Lankshear (Eds.), The New Literacies Reader, New York, NY: Peter Lang Publishing.
  • Chien, H., Seehra, J., Verma, A., Peppler, K., Ramani, K., Cheng, Y., Lee, C., and Chierico, A. (2015). Demo hour. In ACM Interactions XXII.3, May-June 2015 (pp. 811). Association for Computing Machinery, New York.
  • Chang, S., Keune, A., Peppler, K. Regalla, L.. Open portfolios maker education initiative (2015). Research Brief Series. Retrieved from: http://makered.org/wp-content/uploads/2015/03/Open-Portfolio-Project-Research-Brief-Series_FULL_final-small.pdf
  • Peppler, K. Solomou, M. (2010). Building Creativity: Collaborative Learning and Creativity in a Virtual Gaming Environment. Paper published in the proceedings of the International Conference of the Learning Sciences, Chicago, IL.
  • Peppler, K. (2010). The New Fundamentals: Introducing Computation into Arts Education. In E. P. Clapp M. J. Bellino (Eds.) 20Under40: Reinventing the Arts and Arts Education for the 21st Century. Bloomington, IN: AuthorHouse.
  • Kafai, Y. B. Peppler, K. A. (2012). Developing Gaming Fluencies with Scratch: Realizing Game Design as an Artistic Practice. In C. Steinkuehler, K. Squire and S. Barab (Eds.), Games, Learning, and Society: Learning and Meaning in the Digital Age. New York, NY: Cambridge University Press.
  • Peppler, K. (2010). Media Arts: Arts Education for a Digital Age. Teachers College Record, 112(8), pp. 21182153.
  • Maloney, J., Peppler, K., Kafai, Y.B., Resnick, M. and Rusk, N. (June, 2008). Digital Media Designs with Scratch: What Urban Youth Can Learn about Programming in a Computer Clubhouse. Proceedings published in the 2008 International Conference of the Learning Sciences (ICLS) held at the University of Utrecht, Utrecht, Netherlands.
  • Peppler, K. Solomou, M. (2011). Building Creativity: Collaborative Learning and Creativity in Social Media Environments. On the Horizon,19(1), pp. 13-23.
  • Barab, S., Dodge, T., Ingram-Goble, A., Volk, C., Peppler, K., Pettyjohn, P., Solomou, M. (2009). Pedagogical Dramas and Transformational Play: Narratively-Rich Games for Education. I.A. Iurgel, N. Zagalo, and P. Petta (Eds.), International Conference on Interactive Digital Storytelling (ICIDS) 2009, LNCS 5915, pp. 332335. Springer-Verlag: Berlin, Germany.
  • Peppler, K., Danish, J. Phelps, D. (2013). Collaborative Gaming: Designing Board Games to Teach Young Children about Complex Systems and Collective Behavior. Simulation Gaming: An Interdisciplinary Journal of Theory, Practice and Research.
  • Peppler, K. Glosson, D. (2012). Stitching Circuits: Learning About Circuitry Through E-Textile Materials. Journal of Science and Educational Technology.
  • Peppler, K., Fields, D., Kafai, Y., Glosson, D. (2011). Articulating Creativity in a New Domain: Expert Insights from the Field of E-Textiles. Published in the ACM Cognition Creativity Conference Proceedings. ACM: Atlanta, GA.
  • Catterall, J.S. Peppler, K. (December, 2007). Learning in the Visual Arts and Worldviews and Young Children. Cambridge Journal of Education, 37(3), pp. 543 - 560.
  • Peppler, K. and Kafai, Y.B. (June, 2008). Literacy and the Learning Sciences: Creating a Framework for Understanding and Analyzing Youths Media Arts Practices. Proceedings published in the 2008 International Conference of the Learning Sciences (ICLS) held at the University of Utrecht, Utrecht, Netherlands.
  • Peppler, K. Kafai, Y. B. (June, 2007). From SuperGoo to Scratch: exploring creative digital media production in informal learning. Learning, Media, and Technology, 32(2), pp. 149-166.
  • Peppler, K. and Kafai, Y. (2006). Creative Codings: Personal, Epistemological, and Cultural Connections to Digital Art Production. Proceedings published in the 2006 International Conference of the Learning Sciences, Bloomington, IN.
  • Kafai, Y., Peppler, K., Alavez, M., and Ruvalcaba, O. (2006). Seeds of a Computer Culture: An Archival Analysis of Programming Artifacts from a Community Technology Center. Proceedings Published in the 2006 International Conference of the Learning Sciences, Bloomington, IN.
  • Barron, B., Kafai, Y., Josephs, D., Pinkard, N., Resnick, M., Martin, C., Schatz, C., Shapiro, B., Millner, A., Peppler, K., Chiu, G., and Desai, S. (2006). Clubs, Homes, and Online Communities as Contexts for Engaging Youth in Technology Fluency Building Activities. Symposium and proceedings published in the 2006 International Conference of the Learning Sciences, Bloomington, IN.
  • Davis, H., Peppler, K. Hickey, D. (2011). Assessment Assemblage: Advancing Portfolio Practice Through the Assessment Stage Theory. Studies in Arts Education, 52(3), pp. 213-224.
  • Downton, M., Peppler, K, Portowitz, A. (2010). Building tunes block by block: Constructing musical and cross-cultural understanding through Impromptu. Paper presented at the Constructionism Conference, Paris, France.
  • Peppler, K., Danish, J., Zaitlen, B., Glosson, D., Jacobs, A., Phelps, D. (2010). BeeSim: Leveraging Wearable Computers in Participatory Simulations with Young Children. Paper published in the proceedings of the 9th International Conference on Interaction Design and Children, Barcelona, Spain.
  • Peppler, K. (2011). New Opportunities for Interest-Driven Arts Learning in a Digital Age. (Deliverable to the Wallace Foundation). Bloomington, Indiana: Indiana University.
  • Peppler, K. (2013). STEAM-Powered Computing Education: Using E-Textiles to Integrate the Arts and STEM. IEEE Computer, September 2013, pp. 38 43.
  • Peppler, K., Santo, R., Salen, K., Gresalfi, M. (2014). Script Changers: Digital Storytelling with Scratch. Cambridge, MA: MIT Press.
  • Peppler, K., Gresalfi, M., Salen, K., Santo, R. (2014). Soft Circuits: Crafting E-Fashion with DIY Electronics. Cambridge, MA: MIT Press.
  • Hayes, E., Peppler, K., Kafai, Y., Games, I., Torres, R., Pinkard, N., Hooper, P., Klopfer, E., Scheintaub, H., Eugene, W., Daily, S., Ancholou, U., Barron, B., Forssell, K., Kennedy, C., Rogers, M., Takeuchi, L., Walter, S. Zimmerman, E. (June, 2008). New Perspectives on Learning Through (Game) Design. Proceedings published in the 2008 International Conference of the Learning Sciences (ICLS) held at the University of Utrecht, Utrecht, Netherlands.
  • Peppler, K. Kafai, Y. (June, 2008). Youth as Media Art Designers: Workshops for Creative Codings. Proceedings published in the 2008 Interaction Design for Children (IDC) Conference held at Northwestern University, Chicago, IL.
  • Peppler, K. Warschauer, M. (2012). Uncovering Literacies, Disrupting Stereotypes: Examining the (Dis)Abilities of a Child Learning to Computer Program and Read. International Journal of Learning and Media, 3(3).
  • Ching, D., Santo, R., Hoadley, C., Peppler, K. (2015). On-ramps, lane changes, detours and destinations: Building connected learning pathways in Hive NYC through brokering future learning opportunities. New York, NY: Hive Research Lab.
  • Wohlwend, K. and Peppler, K.(2015). All rigor and no play is no way to improve learning. In Phi Delta Kappan, May 2015
  • vol. 96, 8: pp. 22-26.

GRANT FUNDING

  • COLLABORATIVE MAJOR Computational Textiles as Materials for Creativity: Participatory Design Communities in Afterschool and Classroom Programs for Economically-Disadvantaged Youth
  • Major: Transactive Narrative: An Inclusive Game-Based Programming Context
  • New Opportunities for Self-Directed Arts Learning in a Digital Age.
  • Communicating Across the Curriculum: Studying Students? Use of Drawings, Graphs, and Text in Diverse Disciplines.
  • Scaling out Virtual Worlds: Growing a 21st Century Curriculum
  • Major: Transactive Art: An Inclusive Game-Based Programming Context
  • In Harmony: Connecting children in the US and Israel to foster musical learning and cross-cultural understanding.
  • Proposal for Development and Implementation of a New Online Certificate Program in Learning Sciences, Media and Technology.

PRESENTATIONS

  • Tishler, B., Kirsch, J. Peppler, K. (October 2007). Partnerships Serving up Arts as the Main Course! NETWORKs conference Arts Education: Building Bridges through Arts Integration and Partnerships, Oakland, CA.
  • Horcher, A. M., Peppler, K., Glosson, D. (2010). E-Textiles in Everyday Things. Workshop at the Grace Hopper Celebration of Women in Computing, Atlanta, GA.
  • Peppler, K. (2010). E-textiles: Moving Beyond the Screen. Invited Workshop at the Purdue University SPIRIT Summer Camp.
  • Peppler, K., Hay, K., and Downton, M (July, 2008). The Nirvana Effect: Tapping the Power of Video Games to Leverage Musical Interest. Presentation at the 2008 Games, Learning, and Society (GLS) Conference, Madison, WI.
  • Peppler, K. Kafai, Y. (March 2008). Creative Bytes for the Learning Sciences: The Technical, Creative and Critical Practices of Media Arts Production. Paper presentation at the 2008 American Educational Research Association (AERA) Conference, New York, NY.
  • Peppler, K. and Kafai, Y.B. (July 2007). What Video Game Making Can Teach Us About Literacy and Learning: Alternative Pathways into the Participatory Culture. Paper presented at the 2007 Games, Learning, Society (GLS) Conference, Madison, WI.
  • Tinkering and the Intersection of Formal and Informal Learning. Webinar for the Vermont Afterschool Network.
  • Baldwin, T., Haynes, R., Reigeluth, C., Peppler, K. Stolterman, E. (2010). Invited Key Panel Discussion at the IST Conference on Design and Technology for Teaching, Learning, and Working, Bloomington, IN.
  • Peppler, K. (2010). E-textiles Workshop. Invited Workshop at the National Writing Project NWP Makes! event.
  • Goode, J., Margolis, J., Kafai, Y., Peppler, K. Chiu, G. (April 2007)Beyond Point and Click: Opportunities and Challenges in Broadening the Participation in Computer Science in Inner-city High Schools and After-school Programs. Symposium at the 2007 American Educational Research Association (AERA), Chicago, IL.
  • Ching, C., Kafai, Y., Barron, B., Davis, A., Peppler, K., Martin, C., Lewis, S., Yardi, S., Perkel, D., Leander, K., Wang, C., Hoadley, C., Honwad, S., Tamminga, K. (April 2007). Technobiographies: Researching Life Stories with Technology. Interactive Symposium at the 2007 American Educational Research Association (AERA), Chicago, IL.
  • Danish, J., Peppler, K. Phelps, D. (2011). BeeSign: Designing to Support Mediated Group Inquiry of Complex Science by Early Elementary Students. Paper presented at the 2011 American Educational Research Association (AERA) Conference.
  • Barab, S., Peppler, K., Ingram-Goble, A., Dodge, T., Solomou, M. (April, 2009). Identity Experiments: Using Narrative-Rich Games to bring Together Personal, Student, and Disciplinary Lifeworlds. Presentation at the 2009 American Educational Research Association (AERA), San Diego, CA.
  • Peppler, K., Catterall J.S. and Feilen, K. (November 2006). Towards a Unified Framework: A Model for Evaluating Arts Learning in Music, Drama, Visual Arts, and Dance. Paper presentation at the 2006 American Evaluation Association (AEA) Conference, Portland, OR.
  • Peppler, K. Warschauer, M. (2010). Lessons from Brandy: Creative Media Production by a Child with Cognitive (Dis)Abilities. Paper presentation at the American Educational Research Association (AERA), Denver, CO.
  • Feilen, K., Peppler, K. Catterall, J.S. (2009). Models for Evaluating the Impact School-and Community-Based Arts Programs. Paper presented at the American Evaluation Association (AEA).
  • Connected Learning and the LRNG Platform. Invited presentation at the We.org WeDay event.
  • Peppler, K. (February, 2005). Growing up Gifted. Keynote at the 2005 Indiana Department of Education/Indiana Association for the Gifted Conference, Indianapolis, IN.
  • Peppler, K. (2010). E-Textiles: Moving Beyond the Screen. Invited Workshop at the Indiana Women in Computing Conference, Spencer, IN.
  • Peppler, K. (2014). Connected Learning and Libraries: At the Intersection of the Arts, Media, New Technologies, and Informal Learning. Association of Specialized and Cooperative Library Agencies (ASCLA)s Presidents Program at the ALA Annual Conference in Las Vegas, NV.
  • Steinkuehler, C., Squire, K., Barab, S., Thomas, D., Peppler, K. Klopfer, E. (March 2008). Games and Participation: Why Games Matter to Educators. Symposium discussant at the 2008 American Educational Research Association (AERA) Conference, New York, NY.
  • Lewin, C., Erstad, O., Peppler, K., Grennhow, C., Crook, C., Naylor, S., Facer, K., Sorensen, B. H., Manchester, H., Kahr-Hojland, A. (2010). At the interface building new relations between formal and informal learning. Symposium at the European Conference on Educational Research (ECER), Helsinki, Finland.
  • Kafai, Y., Peppler, K., Resnick, M., Fields, D., Brennan, K. Diazgranados, A. (2010). Cultivating Creativity and Criticality in Schools and After-School Programs with Scratch,for the first Digital Media and Learning Conference in La Jolla, California.
  • Peppler, K., Warschauer, M. Diazgranados, A. (April, 2009). Developing a Culture of Critical Game Design in a Second Grade Classroom. Paper presentation at the 2009 American Educational Research Association (AERA), San Diego, CA.
  • Peppler, K. Catterall, J.S. (April 2007). Unraveling the Impacts of the Arts: Measuring Learning in the Arts for Cognitive Research, Program Evaluation, and Policy Analysis. Paper presentation at the 2007 American Educational Research Association (AERA), Chicago, IL.
  • Catterall, J.S. and Peppler, K. (November 2006). Measuring Learning in the Arts: Lessons learned from Survey, Observation, and Videotape Methodologies. Paper presented as part of a symposium, Measuring the Arts: Quantifying, Evaluating, and Understanding, Symposium presentation at the 2006 American Evaluation Association (AEA) Conference, Portland, OR.
  • Barab, S., Dodge, T., Ingram-Goble, A., Volk, C., Peppler, K., Pettyjohn, P., Solomou, M. (2009). Pedagogical Dramas and Transformational Play: Narratively-Rich Games for Education. 2009 International Conference on Interactive Digital Storytelling (ICIDS) held at Guimares, Portugal.
  • The Future of Learning: Remaking the Learning Landscape for Student Success. Plenary panelist at Arts Education Partnership (AEP) National Forum, The Arts Leading the Way to Student Success.
  • Peppler K., Kafai Y., Desai, S. and Chiu, G. (September 2006). Programming Partnerships: A Constructionist Approach to Teaching Computer Programming Through Service Learning. Paper presented at the 2006 Conference on Service Learning in Engineering, Washington D.C.
  • Peppler, K. and Kafai Y. (February 2006). Programming with a Purpose: Opening the Back Door to Technology Literacy. Presentation at the 2006 Thinking Gender Conference, University of California, Los Angeles, CA.
  • Invited workshop on Interconnections systems thinking curriculum for Indiana Connected Educators.
  • Bender, S., McKay, C., Peppler, K. Catterall, J.S. (2015). Lights Up! Assessing Theatrical Performance Skills. Paper presentation at the American Educational Research Association (AERA), Chicago, IL.
  • Downton, M. Peppler, K. (2011). Pieces for Peace: Using Impromptu to Build Musical and Cross-Cultural Understanding. Paper presented at the 2011 American Educational Research Association (AERA) Conference.
  • Katz-Buonincontro, J., Smith, B.K., Allina, B., Constantino, T., Hooper, P.K., Peppler, K. (2015). Gathering STEAM: The Integration of Arts-Based Educational Projects Into Science, Technology, Engineering, and Math Curricula. Symposium presentation at the American Educational Research Association (AERA), Chicago, IL.
  • Wohlwend, K., Peppler, K., Keune, A. (2015). Design Playshop: Making Spaces for Expansive Learning Through Play, Collaboration, and Playdough Squishy Circuits. Paper presentation at the American Educational Research Association (AERA), Chicago, IL
  • Peppler, K., Downton, M. Hay, K. (April, 2009). Building musical intuitions through video games: A performance analysis of Rock Band in after-school communities. Paper presentation at the 2009 American Educational Research Association (AERA), San Diego, CA.
  • Peppler, K. (March 2008). Media Arts: Arts Education for the 21st Century. Paper presentation at the 2008 American Educational Research Association (AERA) Conference, New York, NY.
  • Kafai, Y., Desai, S., Peppler, K., Chiu G. Moya, J. (2007) Mentoring Partnerships in a Community Technology Center: A Constructionist Approach for Fostering Equitable Service Learning. Presentation at the 5th Annual CAF Conference sponsored by the Paulo Freire Institute, University of California, Los Angeles, CA.
  • Research from the Creativity Labs. Invited talk to the Indiana University Cognitive Science colloquium.
  • Desai, S., Kafai, Y., Peppler, K., and Chiu, G. (April 2006). What is a Mentizo A Contructionist Approach to Mentoring. Paper Presentation and abstract published in the 2006 American Educational Research Association (AERA) Conference, San Francisco, CA.
  • Maker Movement in Education. Keynote for IST Annual Conference.
  • Kafai, Y., Peppler, K. Chapman, R. (April, 2008). The Computer Clubhouse Book: A Sneak Preview. Invited Presentation at the Annual Computer Clubhouse Conference Celebrating the 15th Anniversary of the Computer Clubhouse Network, Miami, FL.
  • Kafai, Y., Feldon, D., Giang, M., Quintero, M., Fields, D. Peppler, K. (April 2007). Where in the World is the Science in Whyville Informal Science in a Multi-User Virtual Community. Symposium at the 2007 American Educational Research Association (AERA), Chicago, IL.
  • Halverson, E.R., Konopasky, A.W., Sheridan, K.M., Wardrip, P.S., Brahms, L., Litts, B., Peppler, K. (2015). The Maker Movement in Education. Symposium presentation at the American Educational Research Association (AERA), Chicago, IL.
  • Peppler, K. and Solomou, M. (July, 2008). The Virtual Builder: Scaffolding Creative Production through Game Play. Presentation at the 2008 Games, Learning, and Society (GLS) Conference, Madison, WI.
  • Kafai, Y., Peppler, K., Resnick, M., Brennan, K. (2010). SCRATCH: Programming for Everyone. Symposiumat the Constructionism Conference, Paris, France.
  • Peppler, K., Babcock, E., Panganiban, R., Erickson, I. (2010). Creating Connections and Promoting Networks. Panel at the 2010 Webwise Pre-Conference Events, Denver, CO.
  • Tan, V., Thompson, N., Bender, S., Peppler, K. (2015). New Tools for Circuitry Learning: Evaluating the Efficacy of Circuitry Construction Kits. Paper presentation at the American Educational Research Association (AERA), Chicago, IL.
  • Hosted statewide Indiana Connected Educators annual meeting. Workshop on making and learning. Indiana University Wright School of Education.
  • Collaborative Design. Invited workshop for the Design Based Implementation Research Conference.
  • Peppler, K. (2010). Invited talk for the 20Under40 book release party, Boston, MA.
  • Peppler, K. (2014). Keynote on Making and Equity for the UNCG Makerspace Ribbon Cutting Ceremony.
  • Make-to-Learn in Libraries. Online workshop for Taiwan American Corner. US State Department.
  • Scratch, the Computer Clubhouse STEAM: Invited workshop at the Science Gallery Dublin with Exploratorium and University of Washington
  • Peppler, K. (January, 2008). The Computer Clubhouse Model: Creativity and Constructionism in the After-School Hours. Presentation to the Hennepin Library Association, Minneapolis, MN.
  • Kafai, Y.B., Raessens, J., Copier, M., von Mastrigt, J., Deterding, S., Dubbelman, T., Fields, D., Peppler, K., Renger, W.J., Millenaar, K., Hrehovcsik, M., Ritterfeld, U., Wang, H., Ratan, R. (June, 2008). Serious Games in the Learning Sciences: Making International Connections. Invited Workshop at the 2008 International Conference of the Learning Sciences (ICLS) held at the University of Utrecht, Utrecht, Netherlands.
  • Peppler, K., Diazgranados, A., Kafai, Y., and Fields, D. (July, 2008). Creating a Culture of Critical Game Designers in Elementary Classrooms and Clubs. Presentation at the 2008 Games, Learning, and Society (GLS) Conference, Madison, WI.
  • Peppler, K., Kafai, Y., Rusk, N., Beals, L., Bers, M., Breslow, G., Chapman, R., Martin, C., Barron, B., Wise, S., Millner, A., Rusk, N., Resnick, M., Cooke, S., Sylvan, E., Cole, M. (April, 2009). The Computer Clubhouse Learning Model: Learning Inquiry, Collaboration, and the Development of 21st Century Skills in Informal Learning Spaces. Symposium at the 2009 American Educational Research Association (AERA), San Diego, CA.
  • E-Textiles: Broadening Participation and Deepening Learning Through Making. Keynote at the Western Canadian Conference on Science Education (WCSE).
  • Invited virtual professional development presentation for the video analytics toolset, StudioCode.
  • Keynote and workshop for Google To Code and Beyond event in NYC, hosted by Cornell Tech.
  • Invited presentation on Maker Movement for undergraduate business majors at University of Illinois.
  • Hayes, E., Peppler, K., Kafai, Y., Games, I., Torres, R., Pinkard, N., Hooper, P., Klopfer, E., Scheintaub, H., Eugene, W., Daily, S., Ancholou, U., Barron, B., Forssell, K., Kennedy, C., Rogers, M., Takeuchi, L., Walter, S. Zimmerman, E. (March 2008). New Perspectives on Learning Through Design. Symposium at the 2008 American Educational Research Association (AERA) Conference, New York, NY.
  • Peppler, K., Kafai, Y., Buechley, L., Eisenberg, M. Gershenfeld, A. (2010). Computational Textiles as New Media Texts: Digital Media Learning in Youth and DIY Communities, for the first Digital Media and Learning Conference in La Jolla, California.
  • Peppler, K. Solomou, M. (2011). Building Creativity: Collaborative Learning and Creativity in a Virtual Gaming Environment. Paper presented at the 2011 American Educational Research Association (AERA) Conference.
  • Peppler, K. Glosson, D. (2011). Here, There and Everywear: Rhizomatic Activity Structures in an online DIY Community of E-Textile Producers. Paper presented at the 2011 American Educational Research Association (AERA) Conference.
  • Peppler, K. (April, 2008). In Dialogue: Links Between Drama and Academic English Language Development of At-Risk Youth. Presentation at the 2008 International Conference Celebrating the 60th Anniversary of the State of Israel, Bar-Ilan University, Israel.
  • Yardi, S., Bruckman, A.S., Druin, A., Jeffries, R., Kafai, Y.B., Peppler, K. (October 2007). Broadening the Field of Computing through a Design-Based HCI Curriculum. Position paper at the Grace Hopper Celebration of Women in Computing 2007, Orlando, FL.
  • Kafai, Y., Peppler, K., Chiu, G. (July 2007). High Tech Programmers in Low Income Communities: Seeding Reform in a Community Technology Center. Paper presented at the International Conference on Communities and Technologies held at Michigan State University, East Lansing, MI.
  • Peppler, K. (2010). Predicted Contributions of Scaling Learning in Music, Drama, Visual Arts, and Dance for Neuroimaging-Based Learning Studies. Invited Presentation at the International School on Mind, Brain and Education (MBE), Ettore Majorana Foundation and Centre for Scientific Culture, Erice, Sicily, Italy.
  • Peppler, K. Ramani, K. (2014). New Tools to Foster Creative Collaboration During Design. Distinguished Lecture at the National Science Foundation, Washington DC.
  • Peppler, K., Thompson, N., Bender, S., Wohlwend, K. (2015). Nothing Really for Girls: Examining the Perceived Genderedness of Circuitry Learning Tool Kits. Paper presentation at the American Educational Research Association (AERA), Chicago, IL.
  • Kafai, Y. Peppler, K. (2011). Interactivity as a Lens on Youths Computational Thinking in an Urban Game Design Studio. Paper presented at the 2011 American Educational Research Association (AERA) Conference.
  • Peppler, K. Kafai, Y. (July, 2008). What exactly are kids learning in Scratch Observations from the Clubhouse. Invited Presentation at the Scratch@MIT Conference, Boston, MA.
  • Peppler, K., Ching, D., Santo, R. Hoadley, C. (2015). New Tools, New Voices: Innovations in Understanding and Analyzing Life-Wide Ecologies for Youth Interest-Driven Learning. Symposium chair at the American Educational Research Association (AERA), Chicago, IL.
  • Peppler, K., Catterall, J., Feilen, K. (April, 2009). Curtains Up! Revealing the Mechanisms of Transfer Between Drama and Academic English Language Development. Paper presentation at the 2009 American Educational Research Association (AERA), San Diego, CA.
  • Peppler, K. Kafai, Y. (March 2008). Creating A Culture of Design: A Closer Look at Role of Mediation and Local Practices in a Community Technology Center. Paper presentation at the 2008 American Educational Research Association (AERA) Conference, New York, NY.
  • Peppler, K. (April 2007). Videogames and Interactive Art: New Genres and a New Era in Media Education. Paper presentation at the 2007 American Educational Research Association (AERA), Chicago, IL.
  • Davis, H., Peppler, K. Hickey, D. (2010). Assessment Assemblage: Advancing Portfolio Practice Through the Assessment Stage Theory. Paper presentation at the American Educational Research Association (AERA), Denver, CO.
  • Peppler, K., Lindsay, E., Downton, M. Hay, K. (2010). The Nirvana Effect: Tapping Rhythmic Videogames to Leverage Learning and Motivation. Paper presentation at the American Educational Research Association (AERA), Denver, CO.
  • Peppler, K. A., Downton, M. P., and Hay, K. (2009). Turn That Noise Up: How Rock Band Helps Youth Develop Rhythmic Intuitions. Paper presented at the Society for Music Perception, Cognition, and Research Conference, August, 2009.
  • Panelist at the New York Community Trust (NYCT) maker meeting.
  • Moderator for Capitol Hill Maker Faire Making in Community panel, sponsored by IMLS, Maker Media and the Maker Caucus.

ASSOCIATIONS

  • Indiana University School of Education: Organized Visiting Scholar Presentation: Jeanne Bamberger (Turning Music Theory on its Ear, 10/14/10)
  • Indiana University: Co-Sponsored Visiting Scholar Presentation at Institute for Advanced Studies? 2010-2011 Branigin Lecture Series: Jeanne Bamberger (10/13/10)
  • University Elementary School: Creative Paths to Peace curriculum, focusing on cross-cultural tolerance through music composition (UES) (Bi-weekly, 5 months, 2010)
  • IUPUI: Invited Panel for the EC Moore Symposium on Teaching Excellence, Indiana University, Indianapolis (Supporting learning in formal and informal contexts: three complimentary theoretical approaches, 2011).
  • Grace Hopper Foundation: Invited workshop at the Grace Hopper Celebration of Women in Computing, Atlanta, GA. (E-textiles in Everyday Things, 2010)
  • Ettore Majorana Foundation: Consultant in week-long Mind, Brain and Education workshop on future directions in arts educational research and neuroscience (Ettore Majorana Foundation and Centre for Scientific Culture, Erice, Sicily, Italy, 2010)
  • ArtsEdSearch: National ArtsEdSearch Review Panel Member
  • US State Department: Host the Monthly USMakes! Webinar Series for the US State Department ?Makers in American Spaces?
  • International Computing Education Research: Reviewer, International Computing Education Research (ICER) 2015 Conference
  • Indiana Connected Educators: Hosted Workshop for the Indiana Connected Educators (ICE) Group in Noblesville, IN
  • John D. and Catherine T. MacArthur Foundation: 60 minute Live Webinar with Kylie Peppler and the DML Hub on High-Tech Textile Design: Learning by Doing and Making. The webinar page on connectedlearning.tv: http://connectedlearning.tv/kylie-peppler-high-tech-textile-design-learning-doing-and-making#asked
  • John D. and Catherine T. MacArthur Foundation: 60 minute Live Webinar with Mitchel Resnick and the DML Hub on Sowing Seeds for a more Creative Society: Availablein the Livestream Channel's Video Library: http://livestre.am/1kIHL. The webinar page on connectedlearning.tv: http://connectedlearning.tv/sowing-seeds-more-creative-society
  • Professional Seminar (ProSem) guest lecture: Learning Sciences, Indiana University: Professional Seminar (ProSem) guest lecture (How to Talk About Research: Field Questions on Talking About Research, Preparing a Job Talk and Interviewing, May 2010)
  • Cleveland Metropolitan School District: Consultant for the Cleveland Metropolitan School District?s Department of Arts Education?s Premier Arts Specialty System (PASS), the district's four K-8 arts infused, and culturally responsive schools in Ohio.
  • Indiana University: Key panel discussion at the Instructional Systems Technology (IST) Conference on Design and Technology for Teaching, Learning and Working (2010)
  • Indiana University School of Education: Invited presentation at "First Fridays" faculty research seminar (April, 2010)
  • Indiana University: Implemented small-group E-textiles unit featuring the LilyPad Arduino with subset of graduate digital arts students from Leslie Sharpe?s graduate digital arts course, FINA-D 310-410-U510: Interactive Multimedia (Spring, 2010)
  • Indiana Women in Computing (InWIC): Invited Workshop at the Indiana Women in Computing (InWIC) Conference, Spencer, IN (E-Textiles: Moving Beyond the Screen, 2010).
  • MacArthur Foundation: MacArthur Foundation Digital Media and Learning Initiative (DML)?organized working group meetings for Digital Media Literacy Beyond the Screen: Computational Crafts, DIY and Education. Meeting 3 @ Indiana University (April 2010).
  • MacArthur Foundation: MacArthur Foundation Digital Media and Learning Initiative (DML)?organized working group meetings for Digital Media Literacy Beyond the Screen: Computational Crafts, DIY and Education. Meeting 2 @ Cal IT (Feb 2010).
  • New York Hall of Science (NYSCI): Queens 2020 Advisory Board, New York Hall of Science (NYSCI) with the generous support of the Simons Foundation and the STEM Funders Network
  • Learning Sciences Program, Indiana University: Co-Chair, New and Existing Undergraduate Programs, Learning Sciences Program, Indiana University
  • Indiana University School of Arts and Design: Member, School of Arts and Design (SoAD) Dean Search Committee
  • Wallace Foundation: Wallace Foundation?s Policy Panel on Reimagining the School Day
  • American Education Research Association: AERA Presidential Working Group Leader: Interest Driven Learning and Participatory Democracy: A 21st-Century Agenda for Technology and Education
  • Indiana Univsersity School of Education/Informatics and Computing: Member, Search Committee for Position in Computer Science and Education, Indiana University
  • Learning Sciences Program, Indiana University: Chair, Learning Sciences, Media, Technology (LSMT) Certificate Program, Learning Sciences, Indiana University
  • IUPartnershare: Co-Chaired and organized the IUPartnershare Event for Indiana State Superintendents (2010)
  • MacArthur Foundation: MacArthur Foundation Digital Media and Learning Initiative (DML)?organized working group meetings for Digital Media Literacy Beyond the Screen: Computational Crafts, DIY and Education. Meeting 1 @ MIT (Oct 2009).
  • Lifelong Kindergarten Group (MIT Media Lab): Member of the ScratchEd Advisory Board (2010-2013)
  • National Science Foundation: National Science Foundation Review Panel
  • Jefferson County Public Schools in Louisville, KY Gheens Academy of Curriculum and Instruction: Consultant for the Jefferson County Public Schools in Louisville, KY Gheens Academy of Curriculum and Instruction, which designs and supports curriculum throughout a district of 150+ schools.
  • Institute of Museum and Library Services: Member of the Institute of Museum and Library Services (IMLS) Nation of Leaders Research Grant Advisory Board (2008-2010)
  • Indiana University School of Education Policy Council: Member, Agenda Committee, Indiana University School of Education Policy Council
  • Make-Innovate-Learn Lab (MILL) space design committee: Chair, The School of Education Make-Innovate-Learn Lab (MILL) space design committee
  • Indiana University School of Education: Organized Visiting Scholar Presentation: Yasmin Kafai and Michael Eisenberg (Children, Arts &
  • Crafts and Digital Learning, 3/11/10)
  • Boys and Girls Club of Bloomington: Boys and Girls Club of Bloomington computer lab IT committee (2010-present)
  • Boys and Girls Clubs of Bloomington: Game Design Summer Camp at the Boys and Girls Clubs of Bloomington (Daily, 2 weeks, 2010)
  • Boys and Girls Clubs of Bloomington: Computational Textiles Summer Camp at the Boys and Girls Clubs of Bloomington (Daily, 2 weeks, 2010)
  • Bar-Ilan University, Tel Aviv: Week-long hosting of international scholar, Adena Portowitz from Bar-Ilan University, Tel Aviv, Israel
  • White House: Participant, White House Next Generation High School Summit
  • US Department of Education: Committee Member, US Department of Education?s National Educational Technology Plan
  • Indiana University Arts and Humanities Council: Member, IUB Arts and Humanities Council
  • IU Makes!: Registered IU Makes and School of Education efforts with MakeSchools.org to further the university?s national profile in contributing to the broader maker movement
  • Indiana University Harris Science Camp: Invited Workshop at the Indiana University Harris Science Camp for Underrepresented Youth, Bloomington, IN (E-Textiles: Moving Beyond the Screen, 2010).
  • School of Education Policy Council: Alternate, Indiana University, School of Education Policy Council
  • Indiana University: Member, Committee for the creation of a new FabLab at Indiana University/Bloomington community
  • National Sciences and Engineering Research Council of Canada: Grant Reviewer for Public Funds.
  • John D. and Catherine T. MacArthur Foundation: Chair of the Make-to-Learn Symposium 2013
  • National Science Foundation: Reviewer for the REESE Competition
  • Indiana University School of Education Alumni Association: Invited presenter at the Indiana University School of Education alumni board meeting
  • Boys and Girls Club of Bloomington: Partnership with Bloomington Boys and Girls Club: Responsible for sending steady flow of 50 undergraduate and graduate mentors yearly, providing ongoing technology support, assisting in creating a new vision for technology at the Club, and providing regular programming in computational textiles, computer programming, game design, and the arts (2008-present)
  • Boys and Girls Club of Bloomington: Organizer of year-round E-textiles Club (bi-weekly, ongoing)
  • Purdue University: Invited Workshop at the Purdue University SPIRIT Summer Camp for disadvantaged youth, West Lafayette, IN (E-Textiles: Moving Beyond the Screen, 2010).
  • Mozilla Foundation: Consultant/Advisor for the Mozilla Foundation on future directions
  • John D. and Catherine T. MacArthur Foundation: Chair of the Make-to-Learn Research Thematic for 2012-2013 (m2l.indiana.edu).
  • FabLearn: Co-Chair, FabLearn Conference
  • Indiana University School of Education: Hosted the Ribbon-Cutting Ceremony for the New Makerspace at the Indiana University School of Education
  • Indiana University School of Education: Designer of the new Make, Innovate, Learn Lab at the School of Education, Indiana University
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